As lethal and fickle as the element that birthed them, Elves, also called Pierens, are a volatile and imperialistic race. The most active slavers in Kedrana, it is fairly common to run into elvish raiding parties and caravans in the Balance. They are also notorious collectors, hoarding objects of wealth, beauty, exquisite craftsmanship, and extraordinary magic. This magpie-like tendency also extends to their slaves, who they view as little better than other trinkets to be taken. Elves can be cruel and tyrannical taskmasters, but also are very protective of their valuable assets. Many slaves can find more than a comfortable existence working in the extravagant elvish cities as a valued house possession, and many others can lead a wretched, squalid, and ultimately short life slaving in choking forges, inhospitable climates, or dens of vice. Hedonistic and debauched to the extreme, there is nothing that cannot be bought, sold, or stolen within the borders of Pierentia. Wild elves tend to live on the outskirts of the nation, in the deserts, badlands, and wastes scattered across it’s expanse, or in transient caravans. Pewter elves make up the bulk of the city-dwellers, and also often serve as soldiers, something that appeals to their rigid and militaristic nature. The Khafri are the nobles, the house leaders, the plotters and schemers, and the insidious malice behind the law. They pride their blood and superiority over all else, setting alight infants born to them to ensure the continuing purity of their bloodlines. The elvish caste system is represented by the masks worn in public by members of the race. Wild elves shape their masks from organic materials, bone, wood, feathers, skins and the like. Pewter elves don ornate metal masks complete with fine inlays or precious gems. Khafri wear masks of purest porcelain, combining materials used by Pewter or Wild elves to accentuate their rank. Most of these masks display features of some kind, either in imitation of the wearer or someone they seek to emulate or curry favor with, or of a monster or elemental of some kind, one that perhaps represents their house or values. The complexity of each individual mask denotes rank within the given caste.

Racial Traits

Summer’s Blood: As the Fey Ancestry trait found in the PHB
Elf Weapon Training: You have proficiency with the lonsword, shortsword, shortbow, longbow. and whip (Replaces the Elf Weapon Training feature found in the PHB)
Languages: Common and Ignan (Replaces the Languages feature found in the PHB)

Wild Elf

All else as Wood Elf found in the PHB

Pewter Elf

Ability Score Increase: Your Strength score increases by 1
Elf Armor Training: You are proficient in light and medium armor
Embrace the Light: You have resistance to radiant damage


Ability Score Increase: Your Charisma score increases by 1
Summer’s Chosen: You have resistance to fire damage
Cold sensitivity: You have disadvantage on attack rolls and Constitution saving throws in cold climates
Sun Magic: You know the Control Flames cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once per day. When you reach 5th level you can also cast the Heat Metal spell once per day. Charisma is your spellcasting ability for these spells

The Sculptor
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